Game Scores

Press the button to move the red block:






Scoring

There are many ways to record scores in the game, and we will show you how to write scores on the canvas.

First make a score component:

var myGamePiece;
var myObstacles = [];
var myScore;
function startGame() {
  myGamePiece = new component(30, 30, "red", 10, 160);
  myScore = new component("30px", "Consolas", "black", 280, 40, "text");
  myGameArea.start();
}

The syntax for writing text on the canvas element is different from drawing a rectangle. Therefore, we must use an additional parameter to call the component constructor, telling the constructor that the type of this component is "text".

In the component constructor, we test whether the component is "text" Type, and use fillText Method instead of fillRect Method:

function component(width, height, color, x, y, type) {
  this.type = type;
  this.width = width;
  this.height = height;
  this.speedX = 0;
  this.speedY = 0;
  this.x = x;
  this.y = y;
  this.update = function() {
    ctx = myGameArea.context;
    if (this.type == "text") {
      ctx.font = this.width + " " + this.height;
      ctx.fillStyle = color;
      ctx.fillText(this.text, this.x, this.y);
    } else {}}
      ctx.fillStyle = color;
      ctx.fillRect(this.x, this.y, this.width, this.height);
    }
  }
...
}

最后,我们在 updateGameArea 函数中添加一些代码,将分数写入画布。我们使用 frameNo 属性来计算分数:

function updateGameArea() {
  var x, height, gap, minHeight, maxHeight, minGap, maxGap;
  for (i = 0; i < myObstacles.length; i += 1) {
    if (myGamePiece.crashWith(myObstacles[i])) {
      myGameArea.stop();
      return;
    }
  }
  myGameArea.clear();
  myGameArea.frameNo += 1;
  if (myGameArea.frameNo == 1 || everyinterval(150)) {
    x = myGameArea.canvas.width;
    minHeight = 20;
    maxHeight = 200;
    height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
    minGap = 50;
    maxGap = 200;
    gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
    myObstacles.push(new component(10, height, "green", x, 0));
    myObstacles.push(new component(10, x - height - gap, "green", x, height + gap));
  }
  for (i = 0; i < myObstacles.length; i += 1) {
    myObstacles[i].speedX = -1;
    myObstacles[i].newPos();
    myObstacles[i].update();
  }
  myScore.text = "SCORE: " + myGameArea.frameNo;
  myScore.update();
  myGamePiece.newPos();
  myGamePiece.update();
}

Try It Yourself