游戲分數
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計分
有很多在游戲中記錄分數的方法,我們將向您展示如何將分數寫到畫布上。
首先做一個分數組件:
var myGamePiece; var myObstacles = []; var myScore; function startGame() { myGamePiece = new component(30, 30, "red", 10, 160); myScore = new component("30px", "Consolas", "black", 280, 40, "text"); myGameArea.start(); }
在畫布元素上寫入文本的語法與繪制矩形不同。因此,我們必須使用一個額外的參數調用組件構造函數,告訴構造函數該組件的類型為 "text"。
在組件構造函數中,我們測試組件是否為 "text"
類型,并使用 fillText
方法而不是 fillRect
方法:
function component(width, height, color, x, y, type) { this.type = type; this.width = width; this.height = height; this.speedX = 0; this.speedY = 0; this.x = x; this.y = y; this.update = function() { ctx = myGameArea.context; if (this.type == "text") { ctx.font = this.width + " " + this.height; ctx.fillStyle = color; ctx.fillText(this.text, this.x, this.y); } else { ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } } ... }
最后,我們在 updateGameArea 函數中添加一些代碼,將分數寫入畫布。我們使用 frameNo
屬性來計算分數:
function updateGameArea() { var x, height, gap, minHeight, maxHeight, minGap, maxGap; for (i = 0; i < myObstacles.length; i += 1) { if (myGamePiece.crashWith(myObstacles[i])) { myGameArea.stop(); return; } } myGameArea.clear(); myGameArea.frameNo += 1; if (myGameArea.frameNo == 1 || everyinterval(150)) { x = myGameArea.canvas.width; minHeight = 20; maxHeight = 200; height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight); minGap = 50; maxGap = 200; gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap); myObstacles.push(new component(10, height, "green", x, 0)); myObstacles.push(new component(10, x - height - gap, "green", x, height + gap)); } for (i = 0; i < myObstacles.length; i += 1) { myObstacles[i].speedX = -1; myObstacles[i].newPos(); myObstacles[i].update(); } myScore.text = "SCORE: " + myGameArea.frameNo; myScore.update(); myGamePiece.newPos(); myGamePiece.update(); }