Game Gravity
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有些游戏中存在将游戏组件拉向一个方向的力,例如重力将物体拉向地面。
重力
如需将此特性添加到我们的组件构造函数中,请首先添加一个 gravity
属性,该属性设置当前的重力。然后添加一个 gravitySpeed
属性,每当我们更新帧时它都会增加:
Examples
function component(width, height, color, x, y, type) { this.type = type; this.width = width; this.height = height; this.x = x; this.y = y; this.speedX = 0; this.speedY = 0; this.gravity = 0.05; this.gravitySpeed = 0; this.update = function() { ctx = myGameArea.context; ctx.fillStyle = color; ctx.fillRect(this.x, this.y, this.width, this.height); } this.newPos = function() { this.gravitySpeed += this.gravity; this.x += this.speedX; this.y += this.speedY + this.gravitySpeed; } }
触底
为了防止红色方块永远下落,我们需要在它到达游戏区域底部时停止下落:
Examples
this.newPos = function() { this.gravitySpeed += this.gravity; this.x += this.speedX; this.y += this.speedY + this.gravitySpeed; this.hitBottom(); } this.hitBottom = function() { var rockbottom = myGameArea.canvas.height - this.height; if (this.y > rockbottom) { this.y = rockbottom; } }
加速
在游戏中,当有一个力把方块拉下来时,您应该设计一个方法来迫使组件加速。
当有人点击按钮时触发一个函数,让红色方块飞到空中:
Examples
<script> function accelerate(n) { myGamePiece.gravity = n; } </script> <button onmousedown="accelerate(-0.2)" onmouseup="accelerate(0.1)">加速</button>
A game
Make a game based on what we have learned so far:
Examples
Please click the boost button to start the game.
How long can you live? Use the boost button to stay in the air.
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