HTML canvas scale() method

Definition and usage

scale() method to scale the current drawing, larger or smaller.

Note:If you scale the drawing, all subsequent drawings will also be scaled. The positioning will also be scaled. If you write scale(2,2)Then the drawing will be positioned twice as far from the top-left corner of the canvas.

Instance

Example 1

Draw a rectangle, zoom it to 200%, and then draw another rectangle again:

Your browser does not support the HTML5 canvas tag.

JavaScript:

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.strokeRect(5,5,25,15);
ctx.scale(2,2);
ctx.strokeRect(5,5,25,15);

Try It Yourself

Tip:More examples are provided at the bottom of the page.

Syntax

context.scale(scalewidth,scaleheight);

Parameter value

Parameter Description
scalewidth Zoom the current drawing's width (1=100%, 0.5=50%, 2=200%, and so on).
scaleheight Zoom the current drawing's height (1=100%, 0.5=50%, 2=200%, and so on).

More Examples

Example 2

Draw a rectangle; zoom in to 200%, draw the rectangle again; zoom in to 200% and draw the rectangle again; zoom in to 200% and draw the rectangle again:

Your browser does not support the HTML canvas tag.

JavaScript:

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.strokeRect(5,5,25,15);
ctx.scale(2,2);
ctx.strokeRect(5,5,25,15);
ctx.scale(2,2);
ctx.strokeRect(5,5,25,15);
ctx.scale(2,2);
ctx.strokeRect(5,5,25,15);

Try It Yourself

Browser Support

The numbers in the table indicate the first browser version that fully supports this property.

Chrome Edge Firefox Safari Opera
Chrome Edge Firefox Safari Opera
4.0 9.0 3.6 4.0 10.1

Note:Internet Explorer 8 and earlier versions do not support the <canvas> element.