HTML canvas data attribute
Definition and usage
data
Properties return an object that contains the image data of the specified ImageData object.
For each pixel in the ImageData object, there are four pieces of information, namely the RGBA values:
- R - red (0-255)
- G - green (0-255)
- B - blue (0-255)
- A - alpha channel (0-255; 0 is transparent, 255 is fully visible)
color/alpha exist as an array and are stored in the data
Properties.
Example:
Syntax to set the first pixel of the ImageData object to red:
imgData=ctx.createImageData(100,100); imgData.data[0]=255; imgData.data[1]=0; imgData.data[2]=0; imgData.data[3]=255;
Syntax to set the second pixel of the ImageData object to green:
imgData=ctx.createImageData(100,100); imgData.data[4]=0; imgData.data[5]=255; imgData.data[6]=0; imgData.data[7]=255;
Tip:See createImageData(),getImageData() and putImageData() Methods, for more information about the ImageData object.
Instance
Create an ImageData object of 100*100 pixels, with each pixel set to red:
JavaScript:
var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); var imgData=ctx.createImageData(100,100); for (var i=0;i<imgData.data.length;i+=4) { imgData.data[i+0]=255; imgData.data[i+1]=0; imgData.data[i+2]=0; imgData.data[i+3]=255; } ctx.putImageData(imgData, 10, 10);
Syntax
imageData.data;
Browser Support
The numbers in the table indicate the first browser version that fully supports this property.
Chrome | Edge | Firefox | Safari | Opera |
---|---|---|---|---|
Chrome | Edge | Firefox | Safari | Opera |
4.0 | 9.0 | 3.6 | 4.0 | 10.1 |
Note:Internet Explorer 8 and earlier versions do not support the <canvas> element.